Description As a Senior Technical Designer, you support the development team with technical and creative input, mentor and coach other technical designers, and act as a reference in evaluating gameplay features and best practices for production workflow within the team.
Gameplay is at the heart of everything we do, and this role involves architecting and implementing the gameplay systems, levels, and features that define the project.
Working closely with Design, Code, Art, Animation, Audio, and just about all other departments, you will be combining all the elements of the game into a complete experience.
As well as good technical scripting skills, you must have a passion for videogames, and an uncompromising eye for detail.
You will be joining the studio at an exciting time, as we scale up to develop an ambitious and ground-breaking game.
The role brings with it great scope for career growth and the satisfaction of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands.
We also believe the best games are made by diverse teams, and we welcome and encourage applicants of all backgrounds.
Key Responsibilities Design, implement and take ownership of complex gameplay systems and features on the project.
Implement missions, systems and activities using code-based scripting tools.
Collaborate with other departments on developing extensive cross-discipline features.
Tune and balance missions and game features.
Collaborate with engineering to define and implement improvements to tools and workflows.
Serve as a technical point of contact for various features and gameplay systems you develop.
Deliver high-quality work on time.
Mentor and guide other members of the Technical Design team.
Requirements Experience as a Technical Designer in the game industry.
Strong knowledge of a technical scripting language with Lua being preferred.
Proven experience contributing to content in different game design areas.
Previous experience designing and implementing complex gameplay systems.
Deep knowledge and understanding of game design workflows.
A keen eye for detail and a drive to create polished, high-quality work.
Passion for videogames and a broad grasp of game types and systems.
Strong teamwork and communication skills.
Experience with visual scripting tools would be an advantage.
Benefits Our Global Benefits & Perks Unlimited coaching & therapy — with Oliva, to support your mental health Stock Options — everyone owns a piece of our success Pension scheme — up to 5% employer matched contribution to finance those golden years Socials — office & remote events, play sessions and company-wide parties And even more benefits based on your location!
If you're based in the UK 25 Annual Leave + 3 bank holidays - we're flexible with most bank holidays so you can use the time to celebrate what's important to you Private Medical Insuranc e - full cover with AXA Healthcare Cash Plan - Level 3 cover with Medicash Cycle2Work Scheme - lease a bike through us and save on tax too!
Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA.
Led by game developer Leslie Benzies, Build A Rocket Boy's team includes hundreds of the industry's brightest development talents with the shared vision to create new and innovative entertainment experiences.
Build A Rocket Boy's first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.